Markers

Markers are points that can be used to identify areas of interest in the scene. Markers can also be selected as objects projected onto section layouts and sections.

Here two markers are displayed in the scene. Clicking on a marker in the scene displays more information about the marker, including comments entered.

Two markers placed in a scene over a geological map, with the details window showing one marker's location, name and comment

Markers are not published to Seequent Central, and are different from the geotags used in the Central Portal’s 3D scene.

This topic describes how to create and work with markers in Leapfrog Energy. It is divided into:

Creating a Marker Table

To create markers, first create a marker table. To do this, right-click on the Saved Scenes, Movies and Markers folder in the project tree and select New Marker Table. In the window that appears, enter a name for the new marker table and click OK.

The new marker table will appear in the project tree and the Markers window will appear and you can start creating markers, as described in Adding Markers below.

Importing a Marker Table

You can import markers from external sources saved in *.csv files. To do this, right-click on the Saved Scenes, Movies and Markers folder and select Import Marker Table. You will be prompted to select a file.

Once you have selected a file, Leapfrog Energy will display the data and you can select which columns to import. Leapfrog Energy expects East (X), North (Y) and Elev (Z) columns. The Marker Name and Comment columns are optional.

Click Finish to import the file, which will appear in the Saved Scenes, Movies and Markers folder.

Once the table has been imported, you can add new columns and rows and reload the data, which is described in the Updating Tables topic.

Adding Markers

To add markers, you first need to have objects in the scene to provide coordinates for the markers. Once you have one or more objects to the scene ready to add a marker, you can open an existing marker table by either:

  • Right-clicking on the marker table in the project tree and selecting Edit Markers
  • Adding the marker table to the scene and clicking on the edit button () in the shape list

The Markers window will appear, along with a Place Marker button () in the toolbar:

Marker editing mode with an arrow to the Place Marker button in the scene toolbar and an empty Markers window at the left

Click the Place Marker button, then click in the scene where you would like to add the marker. A new marker will be added to the table, along with its coordinates:

A newly placed marker in the scene, with an arrow to the Markers window where its coordinates have been filled in and the name is still blank

Enter a Marker Name and a Comment, if required, then click OK to save the table.

Selecting, Modifying and Deleting Markers in the Scene

To make changes to an existing marker, right click on its marker table in the project tree and select Edit Markers. The Markers dialog window will appear. In the toolbar, click the Select icon () then click in the scene on the marker you wish to edit. The marker’s information will be displayed in the Markers window. You can then make changes to the Marker Name, the marker location and the Comment.

A marker selected in the scene with the select tool, its name, coordinates and comment shown in the Markers window for editing

Click the Delete Marker button to delete the marker from the marker table.

Exporting a Marker Table

You can export a marker table as a *.csv file.

Right click on the marker table in the project tree and select Export. In the window that appears, select whether to export All rows in table, Changed rows only or Valid rows only. You can also choose to enable or disable the options Use original column names and Add changed flags.

The Export Markers window, with options for which rows to export and whether to use the original column names

When you click Export you will be prompted for a filename.