The 3D Scene

This topic describes how to interact with the 3D scene. It is divided into:

For information on how to display objects in the scene, see Visualising Data.

Navigation

The best way to navigate the 3D scene in Leapfrog Geo is using the mouse. If you are running Leapfrog Geo on a laptop, it is recommended that you plug in a mouse rather than using the laptop’s touchpad for navigation. However, you can also navigate in the scene using the keyboard.

Action

Mouse

Keyboard

Changing the viewing angle

 

Click and drag to rotate the scene

 

Press the arrow keys to rotate the scene

For smaller steps, hold down the Shift key while pressing the arrow keys

Zooming in and out of the scene

 

Use the scroll wheel

Hold the right mouse button while moving the mouse

Press the Page Up or Page Down keys

For smaller steps, hold down the Shift key while pressing the Page Up or Page Down keys

Panning the scene

 

Click and hold both mouse buttons, then drag

Hold the scroll wheel and drag

Hold down the Alt key while pressing the arrow keys

 

Centre an object in the scene

Click the scroll wheel

Click both mouse buttons together

 

Use the Look menu above the scene window to switch to different viewing angles:

If you prefer to navigate using the keyboard, use the following keyboard shortcuts:

Key(s) Action
Arrow keys Rotate the scene in 10 degree steps
Shift+Arrow keys Rotate the scene in 2 degree steps
Home Reset the view, showing all visible objects in scene
U, D, E, W, N, S Look Up, Down, East, West, North and South
L Look at the slicing plane
Shift+L Look at the back of the slicing plane
M Look at the moving plane
Shift+M Look at the back of the moving plane
Ctrl+M Look down the moving plane pitch
Shift+Ctrl+M Look up the moving plane pitch
P Select Perspective view
O Select Orthographic view
Ctrl+Delete Clear the scene
Ctrl+B Bookmark the viewing angle and zoom
B Display the bookmarked viewing angle and zoom
Ctrl+’ Save the scene
Ctrl+C Copies the scene to the clipboard. The image can then be pasted into another application, such as an image editor.
Ctrl+/ Add the slicer to the scene. Press Ctrl+/ to remove the slicer from the scene.
Ctrl+; Add the moving plane to the scene. Press Ctrl+; to remove the moving plane from the scene.

To view a PDF of all Leapfrog Geo keyboard shortcuts, click here.

The current viewing angle and scale are displayed in the lower righthand corner of the scene window:

You can change how the viewing angle and scale are displayed in the Overlays tab of Settings window.

You can save the current viewing angle as a bookmark by selecting Bookmark Viewing Angle from the Look menu or by pressing Ctrl+B. Restore the bookmark by selecting Look > Restore Bookmark or by pressing B.

Only one viewing angle bookmark can be saved. The bookmark is not saved when Leapfrog Geo is shut down.

The scene window displays a 3D representation of selected data from the project tree. You can add objects from the project tree to the scene in two ways:

  • Click on the object and drag it into the scene. Hold down the Shift key or the Ctrl key while clicking to select multiple items, then add them to the scene.
  • Right-click on the object and tick the View Object box.

Dragging objects into the scene window may be blocked by other applications on your computer. For example, if you are sharing a screen using Skype, you will not be able to drag objects into the scene.

Once you have added objects to the scene window, you can change the appearance of those objects using the controls in the shape list and the shape properties panel.

Changing how you view objects in the scene window does not change those objects in the project tree.

Visualising Data describes in detail how to change the visualisation of data in the scene, which is an important part of interpreting data in the project and making modelling decisions.

Locating an Object from the Scene

When you have a number of objects displayed in the scene, it may not be readily apparent where you can find more information about those objects. Leapfrog Geo helps you find the object in the project tree and the shape list in two ways, by Clicking in the Scene and by Clicking in the Shape List.

Clicking in the Scene

Clicking on an object in the scene displays a window that contains a summary of the data and, for many objects, a link to the corresponding data in the project tree. For example, here drillhole data is displayed in the scene and clicking on a segment displays the corresponding data:

Note that clicking on an object in the scene also selects it in the shape list.

Clicking in the Shape List

When you have objects displayed in the shape list and want to locate them in the project tree, simply right-click on the object in the shape list and select Go to Project Tree:

The object’s location in the project tree will be expanded and the object will be selected.

Slicing Through the Data

The slicer is a powerful tool for revealing data that is concealed behind other objects and for emphasising data. Slicing can be considered a form of dynamic sectioning. Two buttons in the toolbar can be used to add the slicer to the scene:

You can add the slicer to the scene by clicking the Show slicer button (). The slicer will appear in the scene and you can adjust its position using the controls in the shape list:

You can also click the Draw slicer line button (), then click and drag in the scene to cut a slice through the scene.

The scene may appear empty because the slicer has removed all visible data. Reposition the slicer or turn it off.

You can change the way the slice appears in the scene using the controls in the shape list, and finer controls are available in the shape properties panel:

Right-click on the slicer in the shape list to view more information about each option:

The Lock to Camera () option locks the slice to the current view, so that moving the scene changes the direction of the slice.

These options can also be controlled from the Look menu:

The Set to list in the shape properties panel contains standard views, together with any sections displayed in the scene:

To move the slicing plane in a direction orthogonal to the slicing plane, hold down the Ctrl key and the right mouse button while dragging the mouse.

To change the thickness of a thick slice, hold down the Ctrl key and the middle mouse button while dragging the mouse. If you have a two-button mouse, hold both buttons.

Use the following keyboard shortcuts to control the slicer:

Key(s) Action
Ctrl+/ Add the slicer to the scene. Press Ctrl+/ to remove the slicer from the scene.
L Look at the slicing plane
Shift+L Look at the back of the slicing plane
T Thick slice ()
F Remove front ()
K Remove back ()
Ctrl+V Orient the slicer to the current view
Ctrl+E Slice the east (X) axis ()
Ctrl+N Slice the north (Y) axis ()
Ctrl+D Slice the elevation (Z) axis ()
Ctrl+L Lock the slicer to the camera ()
C Centre the slicer in the scene
Ctrl+right mouse button Move the slicer forward and backward in the scene
Ctrl+middle (or left+right) mouse button Change the slice width
, (comma) Step the slicer forward
. (full stop) Step the slicer backward
L and Shift+L Look orthogonally at the slicer plane

To view a PDF of all Leapfrog Geo keyboard shortcuts, click here.

Measuring in the Scene

Leapfrog Geo has a number of tools for making quantitative measurements in the scene. These include:

  • Clicking on an object in the scene. This will open a window containing more information about the object.
  • Viewing an object’s properties to determine its size. Right-click on the object in the project tree and select Properties. Information on the size of the object will be displayed in the General tab.
  • Using the cursor to determine an approximate location in the scene. See Determining a Location.
  • Using the moving plane to measure trends. See The Moving Plane.
  • Using the ruler to measure in the scene. See The Ruler.
Determining a Location

The simplest way of measuring an approximate location in the scene is to first display an object in the scene window, then position the cursor over the location. The position of the cursor is displayed at the bottom of the Leapfrog Geo window:

The position of the cursor in the scene is calculated using the depth buffer on the graphics card and so is not an exact method of measuring in the scene.

If you require an exact position, click on the object. Leapfrog Geo will compute the exact position and display it in a pop-up window:

The point selected is highlighted in the scene.

The Moving Plane

In Leapfrog Geo, the moving plane is used for measuring planar structures and defining coordinate system orientations. There are two tools in the toolbar that relate to the moving plane:

To use the moving plane, click the Show plane button () and position the plane in the scene. The main axis of the moving plane is defined by the green line. The second axis is defined to be in the plane at right angles (orthogonal) to the main axis. Third axis is perpendicular to the plane.

There are three ways to position the plane. You can:

  • Use the handles in the scene window to move the plane. If you cannot see the handles, click on the moving plane.
  • Use the Plane controls in the shape properties panel to change the Dip, Dip Azimuth, Pitch and Centre Point.
  • Orient the scene to look parallel to the required plane position, then click on the Draw plane line button (). Draw the required line in the scene.

Drawing the plane line is usually the most convenient method of defining a planar structure.

There are three ways to remove the moving plane from the scene:

  • Click the Show plane button ().
  • Click another button to select a different tool.
  • In the shape list, click the delete button () for the moving plane.

Use the following keyboard shortcuts to control the moving plane:

Key(s) Action
Ctrl+; Add the moving plane to the scene. Press Ctrl+; to remove the moving plane from the scene.
M Look at the moving plane
Shift+M Look at the back of the moving plane
Ctrl+M Look down the moving plane pitch
Shift+Ctrl+M Look up the moving plane pitch

To view a PDF of all Leapfrog Geo keyboard shortcuts, click here.

The Ruler

You can use the ruler to measure distances in three dimensional space and between drillholes and planned drillholes.

The easiest way to use the ruler is to click on the Ruler button () and click and drag between points in the scene to start making measurements. A ruler line will appear in the scene to indicate the measurement. Information about the distance measured will appear in the scene and in the shape properties panel:

The ruler tool stays active in the scene so you can make as many measurements as required.

You can also measure the distance between drillholes or between drillholes and a point. To do this, click on the Calculate Distance button in the shape properties panel. The Distance Calculator window will appear:

You can select both drillholes and planned drillholes. Click Calculate to calculate the distance and update the ruler in the scene. The distance value will appear in the Distance Calculator window.

You can also select a point in the scene by clicking the Select button () in the Distance Calculator window, then clicking in the scene. The location of the point in the scene will appear in the Distance Calculator window.

After measuring a distance, it is a good idea to change the viewing angle to confirm that the measurement has been made between the correct points in three dimensions.

There are two ways to remove the ruler from the scene:

  • Click the Select button ().
  • Click the delete button () for the ruler object in the shape list.