Convert Voxels to Vector Voxel
Use the Voxels to Vector Voxel option (geogxnet.dll(Geosoft.GX.VoxUtils.ConvertVoxelsToVectorVoxel;Run)*) from the Voxel > Conversions menu, to assemble 3 voxel files into a Vector Voxel model.
Voxels to Vector Voxel dialog options
[X|Y|Z] or [U|V|W] voxel |
The 3 Geosoft input voxel files to be assembled into a vector voxel (see Application Notes). Script Parameters: X/U -> ConvertVoxelsToVectorVoxel.INPUTVOXELX Y/V -> ConvertVoxelsToVectorVoxel.INPUTVOXELY Z/W-> ConvertVoxelsToVectorVoxel.INPUTVOXELZ |
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The above voxel files are the mutually orthogonal X, Y & Z components of the field in the standard Cartesian coordinate system. This is the default. If selected, the Inclination & Declination fields are disabled. Script Parameter: ConvertVoxelsToVectorVoxel.CARTESIANROTATED (0:Cartesian) |
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The above voxel files are the U, V, W components of the rotated coordinate system, defined by an inclination and declination. If selected, the Inclination & Declination fields are enabled. Script Parameter: ConvertVoxelsToVectorVoxel.CARTESIANROTATED (1:Rotated) |
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The direction relative to the horizontal plane. Script Parameter: ConvertVoxelsToVectorVoxel.INC |
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The azimuth direction on the horizontal plane. Script Parameter: ConvertVoxelsToVectorVoxel.DEC |
Output vector voxel |
The output Geosoft vector voxel file Script Parameter: ConvertVoxelsToVectorVoxel.OUTPUTVECTORVOXEL |
Application Notes
A vector voxel is a voxel model represented by 3 scalar values at each voxel point. These values define the 3 scalar components of a vector. A vector voxel model is displayed in the 3D viewer with directional arrows; the size and colour of which are indicative of the magnitude.
A vector voxel can be assembled from its 3 components in the standard Cartesian coordinate system, or a rotated coordinate system. In the standard Cartesian coordinate system, the scalar components are denoted as the X, Y, & Z component voxels. The X component is analogous to Easting, the Y component analogous to Northing and the Z component direction is upwards positive. In the rotated coordinate system, the projected components are denoted as U, V, & W. The U component is positive in the direction of the specified inclination and declination, the V and W components are perpendicular to each other and to U.
Figure 1: 3D Vector displayed with respect to Cartesian coordinates; Z is upwards positive
Figure 2: 3D vector displayed with respect to rotated coordinates; U is positive in the direction of the specified inclination and declination
If a 3D Viewer is open when running the conversion, the output vector voxel will be displayed in the 3D Viewer window. Otherwise, the output voxel will be displayed into a new Voxel Viewer window. If the output voxel does not display, open the 'Advanced Settings' dialog (Project > Settings > Advanced) and under the Voxel Settings section, check if the 'Display Created Voxels' option is set to "True".
Access Seequent Online Learning and select the VOXI guided paths to learn more about effective workflows and key concepts.
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