Formatting Text Displayed in the 3D Scene

Some elements in the scene can have text labels that can be customised, such as collar labels, borehole interval labels, and block models on 2D slices and cross-section layouts.

For example, here collars and boreholes are displayed in the scene with customised text labels on the collars and intervals:

Drillholes in the scene with collar labels and per-interval labels giving silver and gold values, each number coloured by its own colourmap

In this example, a sliced block model is displayed with text labels on the 2D slice:

A sliced block model with a text label on every cell giving its silver value, coloured red through orange and yellow to green as values fall

To display text alongside data objects in the scene (A), you need to enable the Show text button () in the shape list (B). When no text formatting has been defined, this displays an item’s value using the colouring selected in the scene list (C):

Interval labels in the scene (A) appear when the Show text button (B) is enabled, and take their colouring from the column selected in the shape list (C)

To change the appearance of these labels, click on the object in the shape list, then on the Format Display Text button in the properties panel:

Clicking Format Display Text in the properties panel opens the Text Format window, where the Label editor is still empty

Non-variable text can be entered directly into the Label editor. The colour of this non-variable text can be changed by selecting from the Text colour options. The Flat colour option shows a colour chip that can be clicked to select from the colour picker.

Typing Silver: into the Label editor puts that fixed text on every interval label in the scene

Click the Insert Column button to select from available data columns:

The Insert Column list open on the available data columns, with Au_ppm about to be chosen

This variable value will be inserted at the current text insertion point:

The chosen column appears as a placeholder box in the editor, and its values fill in after the fixed text on every label in the scene

Clicking on a variable’s placeholder box will reveal additional text formatting properties for the selected variable, such as number of decimal places and colouring specific to the variable.

It is possible to add carriage returns and make a multi-line label, but this will only suit sparse scenes where the labels will have enough room to be distinct and legible:

Three columns entered on separate lines in the Label editor give each interval a three-line label listing its silver, gold and copper values